





Rendering is inspired by John Horton Conway’s mathematical model, Game of Life, in which an infinite grid of cells exhibit two states: alive or dead. The initial grid configuration evolves based on two simple rules: a dead cell with three neighbours comes to life, and a living cell with fewer than two or more than four neighbours dies. Will it fizzle out or keep growing without limit? Despite its simplicity, the outcome is impossible to predict, demonstrating a fundamental mathematical truth: we will never be able to know everything – there will always be true statements that are unprovable. Rendering, then, explores two main conceptual themes: how an action can affect an environment further than what can be conceptualised; and how, through a simple algorithm, a depiction can be distorted past what is recognisable as the initial image.
Curiosity Project is a Johannesburg-based partnership between Claire Manicom and Graham Webber that explores the possibilities that emerge when technology meets art.
Manicom, with degrees in industrial design and fine arts, works as a designer, sculptural engineer and artist, merging disciplines to create impactful work.
Webber holds a BSc in Computer Science and an MSc in Physics, with experience designing electrical systems, tracking technology and programming large light sculptures.
Together, they dissolve barriers between art, design and technology, combining creative vision with technical expertise to create innovative, thought-provoking installations that ask unexpected questions about humanity's relationship with technology.